Stalker call of chernobyl unhandled exception

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Has anyone else encountered this before? I tried to gain CoC to work yet it crashes 10 mins into the game eincredibly time. I"m presently running DocX dynamic factivity, DocX quest, STCoP weapons load, Dynamic HUD.I also checked log, however I couldn"t make anypoint out of it.Please help!
write-up the last few lines of the log. We can"t tell you what taken place, or also really spitloss possibilities through the amount of details you"ve given. For that issue, what were you doing in-game when it happened?


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short article the last few lines of the log. We can not tell you what happened, or also really spitfall possibilities with the amount of information you"ve given. For that matter, what were you doing in-game when it happened? It crashes the majority of of the moment as soon as I obtain killed, and also have to reload quick conserve.Thank you for helping btw. Logs are posted below.*** RESET <0 ms>Config-file conserved successfully* MEMORY USAGE: 686003 K* End of synchronization A<1> R<1>refCount:pBaseZB 1refCount:pBaseRT 1* DVB created: 1536K* DIB created: 512K- r__tf_aniso 4- r2_tf_mipprejudice 0.* RM_Dump: textures : 2252* RM_Dump: rtargets : 15* RM_Dump: vs : 89* RM_Dump: ps : 82* RM_Dump: dcl : 20* RM_Dump: says : 68* RM_Dump: tex_list : 1427* RM_Dump: matrices : 0* RM_Dump: lst_constants: 0* RM_Dump: v_passes : 2106* RM_Dump: v_elements: 2107* RM_Dump: v_shaders : 1188* GPU shading: vs(0/4.0/40), ps(0/4.0/40)* GPU vertex cache: unrecognized, 24* NVidia MGPU: Logical(1), Physical(1)* Starting rendering as 2-GPU.*** RESET <783 ms>* MEMORY USAGE: 686395 K* End of synchronization A<1> R<1>* : free<1582404 K>, reserved<181088 K>, committed<2430748 K>* < D3D >: textures<1302749 K>* : procedure heap<691737 K>, game lua<25089 K>, render<7062 K>* : economy: strings<23929 K>, smem<643250 K>* Saving spawns...* Saving objects...* 21110 objects are effectively saved* Video Game foxhound220 - quicksave3.scop is properly saved to file "appdatasavedgamesfoxhound220 - quicksave3.scop"! ERROR on rejecting: entity not found. parent_id = <0>, entity_id = <27139>, structure = <134682>.! ERROR on rejecting: entity not uncovered. parent_id = <0>, entity_id = <25858>, framework = <134913>.! ERROR on rejecting: entity not uncovered. parent_id = <0>, entity_id = <28680>, framework = <135498>.! ERROR on rejecting: entity not discovered. parent_id = <0>, entity_id = <29187>, structure = <135498>.! ERROR on rejecting: entity not uncovered. parent_id = <0>, entity_id = <29953>, structure = <135498>.incorrect action <8>-><8>* : free<1590340 K>, reserved<170988 K>, committed<2432912 K>* < D3D >: textures<1303773 K>* : procedure heap<694185 K>, game lua<26995 K>, render<7221 K>* : economy: strings<23894 K>, smem<643833 K>Cevery one of Chernobyl variation 1.4.22making use of marshal libraryalife_storage_manager.on_game_start()ammo_aggregation.on_game_start()artefact_deterioration.on_game_start()axr_companions.on_game_start()axr_keybind.on_game_start()axr_task_manager.on_game_start()axr_trade_manager.on_game_start()axr_turn_on_campfire.on_game_start()azazel_mode.on_game_start()coc_treasure_manager.on_game_start()dxr_encyclopedia.on_game_start()dxr_scopes.on_game_start()* sound : cache: 65537 kb, 4856 lines, 13820 bpldynamic_news_manager.on_game_start()enhanced_animations.on_game_start()fast_travel.on_game_start()game_relationships.on_game_start()info_sections.on_game_start()item_animations.on_game_start()itms_manager.on_game_start()m_mines.on_game_start()mask_hud.on_game_start()mob_trade.on_game_start()modules.on_game_start()pda.on_game_start()phantom_manager.on_game_start()release_item_manager.on_game_start()safe_release_manager.on_game_start()sleep_dep.on_game_start()slot_hud.on_game_start()surge_manager.on_game_start()survival_mode.on_game_start()ui_enemy_wellness.on_game_start()ui_mm_faction_choose.on_game_start()weapon_warmth.on_game_start()wpn_results.on_game_start()xr_combat_overlook.on_game_start()xr_corpse_detection.on_game_start()xr_hazard.on_game_start()xr_eat_medkit.on_game_start()xr_gather_items.on_game_start()xr_statistic.on_game_start()xrs_debug_devices.on_game_start()xrs_dyn_music.on_game_start()xrs_facer.on_game_start()xrs_kill_wounded.on_game_start()* phase time: 275 ms* phase cmem: 682111 K* phase time: 46 ms* phase cmem: 681986 K* Loading generate regisattempt...* 17936 generate points are properly loaded* Loading objects...* 21110 objects are successfully loaded* Video Game foxhound220 - quicksave3 is effectively loaded from file "appdatasavedgamesfoxhound220 - quicksave3.scop" (0.738s)* phase time: 738 ms* phase cmem: 694065 K* phase time: 48 ms* phase cmem: 694030 K* phase time: 46 ms* phase cmem: 694017 K* : free<1591064 K>, reserved<163988 K>, committed<2439188 K>* < D3D >: textures<1294926 K>* : procedure heap<693828 K>, game lua<30939 K>, render<7221 K>* : economy: strings<23277 K>, smem<488842 K>stack trace:0023:0C0A01F5 xrGame.dll, CDialogHolder::IgnorePause()0023:0C1CB052 xrGame.dll, CDialogHolder::IgnorePause()0023:0C1CB869 xrGame.dll, CDialogHolder::IgnorePause()0023:0C231663 xrGame.dll, CDialogHolder::IgnorePause()0023:0C125836 xrGame.dll, CDialogHolder::IgnorePause()0023:0C162446 xrGame.dll, CDialogHolder::IgnorePause()0023:0C162917 xrGame.dll, CDialogHolder::IgnorePause()